My Projects
2022, digital painting
A piece created which illustrates Motutaiko, the only island on Lake Taupō.

2022, watercolour and pencil
This was a visual piece I created inspired by my values of whānau, veganism and change with an overall theme of growth.

2021, watercolour, coloured pencil, processing
Emma Loader, Rikka Ly
An interactive game focussing on how adding adding and taking away man-made assets changes the natural environment. This was a collaborative project between Rikka Ly and I, Rikka as the coding director and I as the art director.
2021 - Plastic, Leaves, Collage, Processing
A coded piece illustrating the impacts of plastics and human action of Aotearoa's native birds.
2021 - processing
A coding piece created to illustrate the statistic: 90% of seabirds are classified as threatened or at risk of extinction in New Zealand.
2021
Anna Davies, Clara Schroeder, Emma Loader, Holly Hogan-Murphy, Molly McLennan, Nam Bui
An enabling platform that fosters community engagement located in Freyberg Place in the Auckland CBD. The Hub’s cause is to promote holistic environmental wellbeing in an urban setting that benefits the local flora, fauna and people in Tāmaki Makaurau.

2021
Anna Davies, Clara Schroeder, Emma Loader, Holly Hogan-Murphy, Molly McLennan, Nam Bui
A film created to showcase the ideals of the Happy Hub.

2021 - rhino, blender, Mozilla Hubs
A VR room created in Mozilla Hubs which uses original 3D models and turns a forest from my childhood into a magical, interactive platform.
2021 - Figma
Reimagining the Auckland Transport app for our 6 year old selves to use.
2020 - unity, fusion 360
Emma Loader, Lauren Harrell, Mateo Porter, May Clancy, Rikka Ly
In the future, multiple failures of VR chips will result in people having issues (tumors, mania, sickness) as well as rapid declining health. In an attempt for salvation, you locked yourself and your family away in a repurposed bunker for protection. However, they have since left in an evacuation which you refused to join. It is your job to escape. A collaborative project of a VR escape room, in which I was the sound technician.

2020 - Unity
Following Youtuber Brackeys’ miniseries, How to make a Video Game in Unity, I created my own platform game.

2020 - concrete, laser cutting
A Menstrual Display Plinth aimed to destigmatise menstruation of multiple genders.
2020
This was a research project looking into the future of menstrual products. Multiple interviews were conducted and a proposal article submitted.

2020 - watercolour pencil, adobe illustrator
A movie poster inspired by a haiku from Jan Morrill.

2020 - adobe photoshop
Cynthia Chen, Emma Loader, Karina Dong, Lillian Ni
A prototype aiming to help improve sleep duration and quality.

2020 - fusion 360
3D model of a stained glass lamp prototype which meets the needs of my client.
